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Monday, September 26, 2016

The Fest - 2016

The Fest... a gathering of nerds, a wretched hive of scum and villainy, a chance to fit in more games in 18 hours than most people play in a year.  This is the 24th iteration of this private, friends-only event, and it was excellent.

First up: X-Wing.  Got in two solid games (capitol ships just for show) of x-wing, playing Imperials.

Brian's extensive collection is shown below.  He had a program which created three semi-random 100point lists that we could chose between.  Saved a LOT of time.

Game 1:

Game 2:

The final shot for game 2:  All four of my fighters crammed into the enemy's blindspot. Very one-sided battle!

Also played "Passcode" which I would say "pass" on, but then we moved on to "Secret Hitler".  Our host, Brian, was in on the kickstarter and had a beautifully produced special edition of the game (sorry, no pics).  It was LOTs of fun, highly recommended, but it is basically Avalon with better production value and Nazis.

Then, probably my favorite game of the evening, "Captain Sonar".  Two teams, each representing a submarine, hunting each other in real time (not turn based!), with each player taking on either the Captain, 1st Mate, Engineering and Sonar positions.  It's all about team work and communication and was crazy fun, and relatively quick playing.  Well, two of the games we played of it lasted 15-20 mins, but one epic game lasted about 40 somehow. If you have opportunities to game with 6-8 players, I very highly recommend this game.

Hats are of course optional (that's my opposing Captain and host, Brian).

Friday, September 23, 2016

Pick-up game of Chain of Command: SCW

Taking a break from Battletech this to bring you back to a time before Battlemechs, before A-bombs, before it stopped being cool to be a Communist... the Spanish Civil War.  Via Chain of Command of course.

Fritz and I wanted a solid but somewhat random game. We rolled off sides (I'm the Nationalists), and rolled off the scenario and to see who was the attacker (attack and defend scenario, me as defender). Then we gave ourselves a fair amount of support (12 points for him, 6 for me) and chose our forces. Fritz chose some regular G.I. Joses, a Republican army platoon, and I chose some Moroccan regulares. The imbalance of my choice's quality gave Fritz a total of 20 points of support, although my extra command die more than makes up for all the vehicles he's likely to bring on table.

I was happy with how the patrol phase played out.  The attackers were forced to come in from 1/4 of the table. Bottom left below is their territory, and at least one of the JoPs ended up on the table edge due to lack of cover.

All is quiet now, except for the mooing of war.

My JoPs:

Started deploying right away into the large complex close to the opposing table edge, moving the section into the tower to overlook the enemy jump off point.

Well, I can be sure of one direction the enemy won't be attacking from.

The communists bring on both of their armored cars and their mortar section. Damn, two armored cars...

With the enemy ignoring the exposed JoP, the Nationalists send a squad to capture it. The Moroccans can move fast and stealthy, using all available cover as they go. Taking full advantage of this here.

The Nationalist armor arrives.

And the squad advances... as a communist T-26 arrives on the scene!

With 20 points of support, I was pretty sure I'd be facing some armor, so thankfully I took a Pak AT gun, which I position with a clear shot of the road.  Those armored cars will have to pass through their field of fire to advance towards my infantry. They also have a clear shot on the Russian tank.

A hit, but no damage. Still, it halt's the tank's advance and gets it off the infantry's back for a while.

Meanwhile the armored car advances cautiously...

Machine gun fire from the car takes a toll on the gun team, but they fight on.

Turning the gun slightly, they fire on the armored car, and it's plate is far thinner than the T-26's. The hit causes it to explode spectacularly.

The second car emerges carefully out of the smoke...

And is able to wipe out the gun team entirely!

The squad of infantry, after managing to capture the jump off point, makes a hasty retreat under fire.

Meanwhile, the rest of the platoon deploys and begins to move up, hoping for an opening to attack the enemy mortar section, still hiding out of sight.

Fearing the support of my Panzer, the communists bring out their field gun.

The panzer (wisely) beats a hasty retreat out of the mountain gun's sights.

Abandoning their tower, the rest of the first section pours out and makes a crazy rush for the tank. The Moroccans are renowned for their ability to take out tanks at close range, eager for the monetary bounty Franco placed on them.  The tank crew hits the reverse, trying to keep away from them.

The second section opens fire on the field gun, at this point the only enemy soft target exposed. The rest of the enemy infantry is taking cover inside a building, away from the windows.

The Moroccans chase down the T-26 and shove a grenade into the viewport, killing the crew!

Supported by the panzer, they then take up a firing line and advance tactically towards the enemy cowering in their hovels.

Although suffering for shooting more or less in the open, the second section has decimated the AT gun's crew.

Finally, only the enemy platoon's leader remains behind the gun, and he wisely abandons it, fleeing the battlefield and leaving his men behind, their shelter quickly surrounded.  Fritz and I agreed that they were probably all captured and sent to one of Franco's "happy camps".

A final shot of the battlefield - the enemy infantry are all in the building at the bottom left - two full sections! A very fun game - I just love me some CoC!

Monday, August 29, 2016

Slaver Extermination

"Enough is enough. These slavers have not only murdered, raped and pillaged their way through our potential ally, the Outworld Alliance, but have killed two of our fellow pilots. We have their base surrounded, and their dropship has been neutralized in orbit. It's time to finish the job."

With these words, Captain Julien Laval began to move his giant lumbering Marauder II forward towards the enemy base. His hand-picked assault lance followed along side.  Lt. DuPree in his Zeus, the ex-mercenary turned FedSuns pilot Frank Makolo, loyal and grateful to Laval for purchasing his new Rifleman mech, a sturdy Von Luckner heavy tank, and the Ranger's 1st Infantry Company.  All this supported by a transport VTOL to drop the infantry from zip lines, and Sgt. Howard in his Stuka heavy spacefighter, currently groaning with a full compliment of high explosive bombs.

No one was really sure how Laval came upon his Marauder II. They were supposedly the exclusive design and property of the famous Wolf's Dragoons, made under contract with the previously unknown Blackwell Industries. Laval simply shouldn't have had access.  And yet... after his family's legacy Marauder I developed serious problems with its fusion engine Captain Laval suddenly appeared in his brand new mech.  Given the shady reputation of Laval's Baronial family, blackmail of some kind was the assumed story. Even a mercenary from the Dragoons occasionally lost at cards in one of the family's resort casinos, or got into worse trouble in areas where the family's informants were rife.  Whatever the truth, Laval wasn't answering any questions.

The techs whispered that there was something odd about the machine. It was Blackwell Industries' first mech of any kind, and its design was so beautiful, so streamlined, that it should have been beyond their ability. Something about the way things fit together disturbed and fascinated those assigned to work on the machine, but they couldn't quite put their finger on what...

The slavers had set up in an old Star League fort, left to crumble on their forgotten Periphery world.  Those who had survived the freeing of the slave camp and those left behind as guards prepared a desperate defense. Their best outcome (aside from unlikely victory) was life imprisonment. If the angry Rangers let them live.

The slavers mostly fielded light mechs, with a Cyclops as their commander.

The approach was dangerous, largely open ground, but Laval knowing this chose mechs with solid ranged armaments.

"Sgt. Howard," Laval said, "see if you can't soften them up for us. They look nice and bunched up for you."

"Roger, making my first bombing run."

In response to the heavy bombardment, the doors to the mech repair facility opened, revealing an unwelcome sight. Two mechs, painted in the colors of the Draconis Combine!

So that's where they got their funding, Laval thought. Once again "honorable" House Kurita was financing the riff-raff of the galaxy to fight their proxy wars for them. If the Rangers hadn't surprised the slavers, these "advisors" would have no doubt slipped off planet by now. But now they were going to go down with their ship.

"Second run successful," Howard reported, "Looks like serious damage to the Cyclops and minor to others. Taking considerable fire however."

"Keep hitting them. I want that Cyclops down by the time I arrive."  Even his Marauder II could only take so many AC20 hits.

"Roger that, looping back."

As the Rangers advanced in a staggered formation, two light mechs jumped over the fortress walls to engage.

They were clearly trying to peel off the attackers, to slow them down. We'll that wasn't a problem. Time wasn't an issue after all.

Meanwhile Sgt. Howard moved in for another attack run. Unloading with missiles, lasers and every other weapon he had, the Cyclops was already teetering.

"Solid hit!" he shouted.

But as he passed, all of the enemy mechs unloaded on him. Taking serious damage to the nose and right wing, he struggled to keep control of his plane.

"It's no good," he said, desperately trying to right his plane, but the successive bombing runs had brought him too low to the ground...

"Sgt. Howard," Laval said, seeing the plane go down, "Howard come in, are you ok?"

"Yes sir," he said, "Ejected. Shaken up but I'm ok. I'm going to get the hell away from this base while you finish up. Dammit, they got my damned plane!"

"Get clear, we're just glad you're alright."

Taking a last look at his Stuka, he saw that it was largely intact, although it's nose was nearly torn off and the cockpit smashed. Turning to run for cover, he had hope that it might even be repairable.

Meanwhile Laval ordered Lt. DuPree to engage the light mechs with his Zeus. At the same time, he ordered the rest of the lance to slightly slow their pace while the mechs were dealt with.

At this point, two platoons of infantry inside the Karnov transport began their maneuvers: a slow wide flanking maneuver to try to get into the fortress itself at the moment of the attack, when the defending mechs would be otherwise occupied.

Lt. _____'s Zeus exchanged fire with the Spider and other mech.

Through the smoke, the Kurita mechs joined the firing line.

Finally in range, Laval ordered a brief halt and opened fire.

Meanwhile, one of the light mechs made the mistake of moving into close combat with the Zeus. Lt. DuPree suppressed a laugh before delivering two punches and a kick.

The kick tore straight through the lighter mech's leg and sent it to the ground. Silly mechwarrior must have thought he was in an Atlas.

Ignoring the weakly armed Spider, the Zeus turned back towards the fort to get in formation.

The Spider ran up behind the Zeus, firing its single medium laser into the mech's back ineffectually, while the Rangers advanced to medium range and unloaded on the enemy.

Meanwhile the Infantry were nearing their objective.

As the Zeus advanced, the Spider, desperate to slow the advance, used its jets to get above the heavy mech, hoping to land directly on the cockpit.

A near miss on the moving Zeus sent it crashing to the ground, heavily damaged.

With the Spider's ploy foiled, the Kurita mechs ordered a general advance to close the range and eliminate the Ranger's long range advantage. In doing so they found themselves right in the path of the Von Luckner's short range firepower.

As the Spider tried to rise, it was assaulted with the jump infantry that had caught up with the slightly faster mechs and tanks. However, the infantry failed to set their charges before the Spider got up, losing a wonderful opportunity.

However at this point, the VTOL transport was able to complete its mission, inserting infantry at close range while the enemy mechs had far bigger problems to deal with.

Everyone seemed to be firing at once. Heat built on all sides, and giant machines of war fought to the death while tiny humans with laser rifles ran about their heels.

The Von Luckner's crew fired salvo after salvo into the enemy while the heavy mechs of Laval's lance finished them off.

The enemy, meanwhile, concentrated their fire on the lightly damaged Zeus, finally getting lucky and tearing through its engine shielding. Lt. DuPree managed to eject as his radiation warnings went off, but the mech would need serious repairs before it would be able to see any further active duty.

Lt. ______ made a run for it, trying to get clear of the missiles and energy weapons behind him.

Another infantry platoon landed directly on an enemy mech, attaching themselves wherever they could to set their charges.

Meanwhile that suicidal spider tried the same jump jet trick on Laval's Marauder, now the main target.

Doing light damage to the Marauder's upper body, it managed to tear its own leg off in the process, knocking it out of effective combat.

Meanwhile, the few remaining mechs moved to close combat with Laval's Marauder. He grinned, savoring the chance to see what would happen when a 100 ton monster delivered punches and kicks into enemy steel.

Insertion completed, the VTOL landed to pick up Sgt. Howard.

Laval, savoring real close combat for the first time, relished the way 100 tons could tear through the enemy. Soon both mechs were scrap at his feet.

While two mechs were only disabled and their pilots could be presented to the Outworld authorities, the Kurita pilots fought to the death. Unfortunate, as they would have been useful, but the slavers would surely sing a nice song for the Outworlders before they met their fate.

"This is Captain Laval.  We've completed our mission and the site is secure. Requesting dropship landing with recovery vehicles and MPs for the prisoners. Good work people. Debriefing at 0800 tomorrow.  I expect the arrival of Ourworld authorities by the afternoon."