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Wednesday, November 18, 2015

"I've been working on the rail road..." AQMF report from Bill

An addendum to the Vicksburg Campaign... while most of the 29th fights to defend the Yazoo Line in the southern Mississippi Delta, Colonel O'Malley's force in the north attempts to repair the rail line along the river while awaiting a relief force. Write up and pictures by Bill.

Bill writes:

"With the destruction of the Martians in the north, repairing the railroad was the top priority. After two weeks of frantic activity,
the repairs were finally done.

Each morning the Colonel had looked across the river. And every morning a scout tripod stood there watching. Yesterday the scout had been joined by 3 assault tripods. Maybe the attack on the railroad was coming. When Colonel O'Malley looked this morning,  he was stunned into shocked disbelief. The scout 
was still there, but he had been joined by
2 more scouts, 6 assault, and a grenadier. 
Towering over all them was a gigantic gold tripod. Twice as tall enormously massive,  it sent a feeling of terror up and down the Colonel's spine. An Overseer, here now, just at the wrong time. It had to be an Overseer,  it was too big to be anything else. What was so important that the Martians felt they had to send one of their leaders here??

As he watched,  all of the tripods except the one scout and the Overseer moved into the Mississippi river. The humans rushed to their defensive positions. After several minutes there were two explosions as mines emplaced in the river blew up. 

The Martian machines came up out of the river, water streaming off their bodies. Two of them were visibly damaged. Score one for the mines. The humans opened fire, causing damage to a scout and one with green gas. The Martians rushed forwards. Their fire killing an hmg and a infantry command team. 


The Martian rush continued. The heat rays reach out, damaging 2 MK 4's and killing 3 infantry. The human tank reserves arrive. The human fire is fierce. A scout and an assault are damaged. 
The second scout blows up. An assault tripod explodes ad well. Unfortunately the
resulting fireballs take 2 hmgs, 2 infantry, 
4 rough riders and a tank with them.




The Colonel watched as the ferocious battle got even more intense. Several tripods stepped over trenches or came right up to them. Finally in range, the heat
rays torch the railroad, melting and slagging 4 sections of track. A MK 4 goes 
up in flames. The remaining rough riders entangle two tripods,  making them easy targets. Both take heavy fire. One crashed
to the ground,  the other explodes. 





The remaining tripods kill several tanks. Return fire blows up another tripod and causes another to fly apart. Suddenly it's
over. The last three tripods run for the river. Two are badly damaged. The Colonel waited to see if they would reappear. Only the grenadier came out. The others taken by the Mississippi, too damaged to survive the return crossing. 

The Overseer remained briefly, then turned and disappeared. The grenadier leaving as well. The scout was still there, watching and waiting. 



The repairs began immediately, but weren't finished. A courier brought orders for Colonel O'Malley. At long last the 29th
Division was being relieved. He was to fall
back to Drew and assume a defensive position until replaced. His forces would then rejoin the rest of the division to regroup and refit. At first the 21st Mississippi planned to stay behind and raid Panther Burn to try and kill the sphere. After finding out the swamps were so bad that only infantry types and maybe armored cars could get there, Major Fitzgerald called it a suicide mission and fell back to Drew along with the rest.

It is only a matter of time before the Martian attack to surround and destroy Vicksburg begins. Colonel O'Malley and the rest of the 29th will be waiting for them.

The special rule I used was that the martians had to get within sweep range of the tracks ( 10" or 15" ). I didn't want it to be too easy. The track was defense 3 and armor 8. Easy to hit but a little harder to destroy.

Monday, November 16, 2015

Fulda Gap, 1985 - Cold War Commander

The order has finally come. The forces of the Motherland are prepared to end the long stalemate with the United States, tanks pouring into Fulda Gap in Germany. The ultimate objective is Frankfurt and the major airfield there, but first the lead battalions must clear the way.



Michael painstakingly put this excellent scenario together (including the map below), and sent us the following intelligence report a few days before the battle:

"1. The Americanskis have had many years to prepare this area for defense. Be prepared to deal with any and all available defensive measures
 
2. It is anticipated that the capitalists will deploy up to a battalion to defend this area and fight a delaying action.
 
3. Your objectives are
a. capture and hold Brand - recent intelligence photos show that their is a bridge just West of Brand and not east of Dietges - minor
 
b. Capture and hold Dietges - minor
 
c. Push at least 1 BNs of the east edge of your area of operations using highway 458 by the end of turn 8.
 
Good Luck!"
 
We'd need a bit more than luck it turned out.
 
For this battle, Michael played the American defenders while Roxanne (a new gaming bud) and I played the Soviets, splitting the sizable force. We weren't sure of the American strength, but we deployed 7500 points, including extensive artillery and air assets (mostly helicopters), despite having less than ideal air superiority.

 The minor objectives are the villages of Brand and Dietges while the main objective is the western reaches of highway 458 (the American table edge), which lead ultimately to Frankfurt. Here's how it looked on the table from the Soviet edge:



The small village of Brand is in the foreground and Dietges is at the crossroads in the middle of the board. Dietges has been prepared with plenty of wire in an attempt to slow down the Soviet advance.


The Soviet left is the edge of a vast German forest, limiting visibility, and the forest continues into the American sector, along with plenty of hills and cover which we can expect the Americans to make use of. Recon has shown possible enemy locations (the white blinds below).


The river is not fordable in this area, and thus the bridges become our concern. Roxanne took an infantry battalion and the weaker of the two tank battalions. I took an infantry battalion, a tank battalion, and the overall HQ. I decided to attempt to flank with my infantry from the left (on the road), while deploying the tanks in a broad line to begin with.


Roxanne deployed all of her forces on her side of the table.


Roxanne advanced far more cautiously than I, slowing down to move her tanks through the hedge row, allowing time for her infantry to dismount and capture the town of Brand.


My tanks pushed forward quickly, trying to get the Americans to reveal themselves.


Which they did.


A single tank platoon began firing from the cover of the village.


Followed by the first American air strike. Which destroyed two platoons of Roxanne's infantry.


Two more tanks began firing on my tanks from prepared positions on the left.  Those fortifications, combined with the front armor of the Abrams, made it unlikely that I could knock these tanks out from the front.


Not for lack of trying though... lesson learned. Don't waste shots like that.


From the American point of view.


I began calling in helicopter support, trying to dislodge the tanks on my left. I hoped to soften them up before bringing in my flanking attack. Sadly, it wasn't enough to do any real damage.


The answer must thus be... more air support! Another chopper is called in.


But not so lucky with the American anti-air this time!


The surviving chopper withdraws to rearm while an American jet tries to attack my tanks.


Thankfully I too had considerable anti-air assets. As we learned later, this was a considerable set-back for the Americans. They had no additional air to call on.


At this point, all of the action was on the left, where my tank battalion was being stymied by two mere platoons of Abrams tanks.


Further chopper strikes  resulted in a miscommunication with command. The helicopter went a bit too close to the American lines...


With predictable results. Michael commented that he'd never seen so much destroyed air in a came of CWC.


Seeing that my attack on the fortified tank position was going no where from the front, I decided to try to bring on my flanking infantry in BMPs into the fight and attack the tanks in the rear.  Which Michael had been apparently waiting for...


A minefield!  I didn't even know the game HAD minefields!  Can't say Mike didn't warn me that the Yanks would have all sorts of prepared defenses.  Ouch. My BMPs drove right onto it. Most of them got bogged down, meanwhile several platoons of infantry (including an AT unit) ambushed the forces that weren't in the mine field.

A minefield and an ambush at the same moment!  Well played Michael, well played...


Roxanne hadn't been idle in all this, and after leaving a detachment to hold Brand, positioned the rest of the infantry to rush the crossroads. Her tanks began to push forward into the hills to reveal the Americans there.


American artillery dropped smoke on my tanks to prevent them from putting their fortified tanks in a crossfire with my BMPs.


Sadly, the BMPs were doing rather poorly with the mines as well. Still, their presence forced Michael to withdraw his tanks deep into the woods. The ambush was largely fought off, but at significant price. I would say Michael's plan on the left was entirely successful. I feel a bit like a dupe for falling so easily into it. 



Roxanne dropped smoke of her own to allow an easier approach to the town. For the early part of the game her artillery had been scheduled to pound the crossroads with H.E., so the forces there were already weakened.


Her recon unit discovered a second minefield on the hill (and the cost of its own life), and her tanks began to move around it. I have to confess that at this point I had no idea what she was doing. Turned out to be a solid move though.


On my side, the smoke cleared, and with the game getting close to ending it was time to aggressively push forward toward the major objective (the highway end).


Sadly, it was nearly impossible extricate most of my infantry from the minefield.


I started pushing my tanks (still largely intact) towards the enemy position on the road, while Roxanne looked to cover my approach.



Her tanks maneuvered around the minefield and took position on the hilltop overlooking the line of Abrams blocking my path. Well played Roxanne! It was the only position close enough to the enemy (10cm) to see them in the woods.


So naturally the Americans dropped more smoke, making it so no one could shoot at each other.


Moving into the endgame, the Americans have successfully fallen back to their secondary positions and retain most of their strength. It was pretty sad how little damage all of my tanks had been able to do.


My tanks moved towards the final road, getting around the enemy which surprisingly didn't shoot as I passed them.

Oh, that's why.


Another minefield, this time blocking the table edge. We rolled to see if the tanks spotted it in time, and sadly, they did not. We determined that they were caught up in it, and with it being the 8th turn, knew that they had failed to capture the main objective.


However the lone BMP that I'd managed to extricate from the minefield made it into the town, as did several of Roxanne's.  Unfortunately, due to the successful holding action of the Americans, we weren't able to dislodge the single infantry platoon that held one of the blocks of houses. The objective would be considered contested.


With one town held by the Soviets, one contested, and the highway not secure, the battle was a minor American victory. The Soviets clearly held the field, but they weren't quick enough to push through to Frankfurt before significant reinforcements could be flown in. 

A very fun game, full of surprises (those minefields!).  I must say I learned a lot not only from how it went down, but from watching the two far more experienced wargamers (both of whom also have actual military experience). Roxanne's moves were quite savvy and Michael's defensive plan was rock solid, despite having a far inferior force. I was a bit over-aggressive I think, and I underestimated the kinds of nasty surprises the game could throw at me.

Good game!