My second game with Brian was much closer than the first. I again revisited I've played before, but haven't posted here. The 29th Infantry Division, trying to hold back the Martian advance, needs to protect its logistics in the form of two supply depots which have been brought from Vicksburg via rail. The Martians win by destroying both of them (def 3, armor 6), and the humans win by breaking the Martians before they succeed. This is a long table game with the humans defending in depth, being able to deploy (including as hidden blips) on their entire half of the table. Due to the advantages to the defender, especially with all that terrain to slow the advance, the Martians receive about 20% more points.
The depots were hidden behind some buildings on the right, protected by infantry in the thick forest ahead of them and a unit of MKIIs poised behind them. The center and left was far more open then the approaches on the right, so I deployed heavily on that side with my tanks and additional infanry.
Further, there were two rough riders and a HMG deployed as blips in the fields, which would prove to be a great way to deploy those motorcycle troops.
They quickly came into range of the mortar team I'd deployed in the central farmhouse, and routed it.
Yet, my dice luck continued to hold out. I one-shotted a scout tripod advancing on the left as it emerged from the forest.
The advance on the left went much less well. Two more tripods were destroyed and one immobilized by the emerging rough riders and heavily damaged by tank fire. Brian's plan to advance scouts on the left to gain line of sight for his grenadier (targeter function) had failed.
On the final turn, the Martians drones advanced into the forest and slaughtered the humans hiding there (even the lobototons got some kills!). Both Brian and I were surprised to find that the Slaver and the assault tripod in the forest had line of sight on the depots, if obstructed.