So, here is the core of the unit - the 1st Argyle Rangers!
Over the centuries, the Rangers have become a hereditary command connected to the Laval family, who further became financially responsible for the unit. As such, the size of the unit has varied with the family's fortunes, and has shrunk considerably over the past century as the Laval family has become known more for politics and intrigue than martial prowess. While a Laval has always been nominally in command, it has increasingly been held by a poorer relation or distant cousin. At times when the Lavals have taken a more active role in the unit, like today, it is sometimes nicknamed "Laval's Legion."
The 1st Argyle Rangers, beginning as an over-strength battlemech battalion in the first succession war, has become in the 31st century a shell of its former self. As mechs were destroyed in combat, the Laval family replaced them with cheaper vehicles, transforming the unit into a combined arms force. Finally, after the disaster at Mallory's World nearly wiped out the Rangers, the now disinterested Laval family allowed the Rangers to become a mere combined arms company attached to the Argyle Militia.
Gently reminding his father's feudal overlords of his family's lapsed responsibility to field a combat battalion (not merely a company) for use by the AFFS, he forced his father to spend more of his money that he would have liked to restore the unit, and an ancient Marauder passed down from his illustrious ancestors. From this mech, he will lead the 1st Argyle Rangers to glory.
Some have asked Julian about the chosen paint scheme for the Rangers. Being intended as a combined arms force capable of detached service, some have asked why they haven't received a camo scheme. After explaining the pointlessness of painting camo on a 50 foot tall walking tank, Julian gives his real reason "I want everyone to know exactly who we are. I want the name of the 1st Argyle Rangers and Julian Laval to be on all of our enemies' lips."
The new core of the unit is largely made up of Julian's friends from the Albion Academy on New Avalon. Nobles, or at least monstrously rich, they have supplied their own mechs to refurbish the force.
Justin de Caen, piloting the Jenner.
Paul Fitzroy, piloting an ancient Crab.
Marissa Howard-Davion, bringing in the heavy ammunition with her family's Stalker.
The Rangers have integral air support, relying on nimble Sparrowhawks to protect their dropships.
The heavy armor: two Von Luckner Heavy Tanks.
Two medium Goblin tanks, which combined carry a half-platoon of infantry support.
And so the 1st Argyle Rangers are restored to active duty, and attached to the front line 7th Crucis Lancers as a nimble specialized force, ready to take on any task. For the glory of the Federated Suns!
Very nice - tat takes me back.
ReplyDeleteThanks for posting.
Cheers
Stu
Very nice, idk much about Battletech but if you can make your own sort of faction kinda like custom space marines etc. in 40k, then that's another plus for this game for me, doesn't seem turbo expensive either. Might check it out. Love it when people take the time to flesh out their factions, Laval family thing is cool.
ReplyDeleteThat's the great thing about Battletech. The starter set is $50, and comes with the basic rules and 24 mechs. Considering you typically only use four in a game, it's an unbeatable deal in the wargame market.
DeleteThe fluff is as deep, if not deeper, than 40K, as it's been around longer, and never stopped developing. You can definitely make up your own units and feel a lot freer with the fluff. It's also not "wysiwyg", so you can just print up a sheet for a mech variant (and there are a lot), and tell your opponent, and that's that so long as it matches the period.
Big difference with 40K is that there are a lot less units on the board, and if you use too many, the game takes considerably longer.
Stick around - I'm going to post an unboxing of the Introductory Set soon.
Hey Great story nice paint jobs:-) hope they get a lot of kills ;-) Grey in Va.
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